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/ EnigmA Amiga Run 1995 November / EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso / earcd / program / amos / amoslis0.lzh / AMOSLIST / 000246_amos-request@svcs1.digex.net_Tue Aug 22 16:01:23 1995.msg < prev    next >
Internet Message Format  |  1995-09-01  |  3KB

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  11.     id AA02369; Tue, 22 Aug 95 09:22:44 1100
  12. Date: Tue, 22 Aug 95 09:22:44 1100
  13. Message-Id: <9508221522.AA02368@comlink.mpx.com.au>
  14. From: Darryl_Lewis@comlink.mpx.com.au (Darryl Lewis)
  15. To: amos-list@access.digex.net
  16. Subject: Re: AMOS Sprite Collision problem
  17. Status: RO
  18. X-Status: 
  19.  
  20. y
  21.  PL> I am trying to detect collisions between sprites and the background
  22.  PL> or bobs
  23.  PL> in Amos pro. I can get sprite to sprite collison to work but thats
  24.  PL> it.
  25.  PL> Has anybody done this ?? Any example source anywhere ??
  26.  
  27. Tried and failed
  28.  
  29.  PL> Is it possible that this has anything to do with the screenoffset
  30.  PL> command or
  31.  PL> any other screenoperation command ? I have used makemask which is
  32.  PL> supposed to
  33.  PL> be the only command necessery to detect collisions with spritebobcol.
  34.  
  35. The only command that does it is Hardcol. I could never get it to work.
  36. Darryl
  37.  
  38.  
  39.  
  40. -- Via DLG Pro v1.0
  41.  
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